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CLAN CAPITAL

There are two main rules for Clan Capital: start what you finish (don't wait a long time after you start a base, and don't switch to a new base once you started one), and don't steal a base (if someone else started it, let them finish it). Aside from that some more info on upgrades and attack strategies is below.

UPGRADES

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Always contribute to Prioritized Upgrades. Don't just spend on whatever you want.

Leaders and co-leaders will generally prioritize things in this order:

Main Capital Peak District Hall
Other District Halls

Offensive Buildings (Army Camps, Spell Storages, Spell Factories, Troop Barracks)
New Defenses ("Ruins")
The Least Expensive Defenses (Normally traps such as log traps, mines, etc. followed by cannons and spear throwers.)

Only after these things are done, should we move on to more expensive defenses.


ATTACK STRATEGIES

Before you attack, you should develop a little plan for what you want to take out with your first hit, to make your next hit easier.

It is generally good to take out big defenses on your first attack if you can. This includes Blast Bows, Rocket Artilleries, Inferno Towers.

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Archers with Rage Spells are a good way to start. Definitely take a good number of Battle Rams too to open walls.


After than you should try to set yourself up for an all air or an all ground finish with your later attacks.

If you want to finish with air, then target taking out Air Bombs, Rapid Rockets, and Air Defenses. If you want to finish with ground, then target Giant Cannons, Crushers, and Bomb Towers.

Balloons are a good air finisher. Hogs with Heal Spells are a good ground finisher.


It is good to have a plan to deal with enemy troops (Giants, Cannons, Dragons). Giants and Cannons can tear apart Hogs, but can't attack air troops. Dragons can tear apart anything.


ClanCapital: About
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